Amidst the whispers of the wind,
Where rivers flow and dreams begin,
There roam the wanderers of the water,
Seeking solace in nature's daughter.
With silent steps on shores they tread,
Their hearts a map where dreams are led,
Through moonlit nights and sun-kissed days,
They find their paths in watery ways.
Each ripple tells a tale untold,
Of secrets kept, of stories bold,
In currents deep, their spirits dive,
To depths unknown, where hopes revive.
They dance with waves in graceful waltz,
In timeless rhythm, their souls exalt,
For wanderers of the water know,
The ebb and flow of life's grand show.
So let us follow where they roam,
In search of truths not yet known,
For in their journey, we may find,
The beauty of a wandering mind.
A plague that seemed to have been sent from StarClan washed over the lands of the original four clans. Prey became inedible, cats fell sick and havoc integrated into clan life. Until a prophecy that spoke of a better life left the other clans with little hesitance as they fled to the distant plateaus where the prophecy spoke. Except ThunderClan. Did their ancestors turn their backs on them? It was only until two cats, one from a different clan, crossed paths, did hope seem to glow in the festering darkness of ThunderClan.
A path only destiny could have created: Otterstorm, a warrior from ThunderClan, and Astershore from RiverClan. Two cats, who had been living with a paw in each clan, as their affair had been exposed to the scrutiny of ThunderClan’s judgment and resulted in Otterstorm’s untimely exile. However, desire nor impudence, crafted his path, to choose Astershore over his clan, the prophecy that neglected to reach his clan did.
As the two found new territory, abundant in prey, much blood was spilled. Darkening the woods that once harbored a family of badgers living by a lively stream. Many lives were lost, as the two with the help of RiverClan, repaying a debt to Astershore, managed to chase out the large animals and grow together as a whole.
And from their blood came the leader that was promised moons later.
Welcome to the official StreamClan sign-ups! It’s been awfully long since I created an alternative warriors roleplay, but I have hopes to make this one last sufficiently longer than my other alt. clans have! This is something that I have only recently came down with the idea with, and I hope to have a lot of people find entertainment with this alternative warriors roleplay. Now swim your way through the hoard of instructions and rules and join your way into StreamClan territory!
Q: How many characters can I have? A: You can have a max of up to seven characters just like the main rolelplays, but I recommend only creating these characters if you are going to use them all. There is a normal activity sweep every two weeks and you wouldn't want your characters to go missing!
Q: I roleplay another clan! Could we have our clans co-exist? A: Absolutely. Please PM me and the other StreamClan HRs the information about your clan and we will discuss ideas resolving how it'll work. It will be up to me and them to see if we will see it as fit or not.
Q: Why was I declined? A: You may have used the wrong form or there may have been something wrong with it! You may have put in a rank that wasn't illegible to be used and that was why it was declined. It will usually be stated for why your character was declined.
Q: Why has my character not been added to the allegiances yet? A: Usually I am pretty quick to add and remove things from the allegiance page, however, it still takes time to see who roleplays that character and their information. Please be patient about it. If you still haven't been added to the page after an unreasonable amount of time, you can let me know by vming me that they haven't been added yet.
Q: Can I be medicine cat or medicine cat apprentice? A: No, those ranks are earned either IC or through HR finders.
Q: Can I be leader, deputy, or elite? A: No, the same for deputy applies for medicine cat; it is only earned IC or through finders. Leaders are made after the last leader dies and the deputy takes their place or if the medicine cat chooses the next leader. Elite warriors are only picked IC by whoever the leader or deputy sees fit to the role.
Q: Is there a cooldown for OC creation? A: Yes! Currently, you must wait one week after your last submission to submit a new form. It helps me from getting confused from too many submissions of characters to be added.
Please join these hashtags once you have been accepted!
High Ranks Leader; influential individual enforcing rules.
The leader is the superior initiate of the clan, constructing regulations and a series of devious stratagems. Ethical of being granted nine lives by their ancestors, the leader commands everyone to take part within the clan itself. If they happen to be shown a lack of respect or courtesy by any of their peers, it will lead to severe punishments. Overall, with the help of their appointed deputy, they keep the clan running and active for all.
Deputy; trusted individual assisting the leader.
As the second in command, the deputy is the only rank eligible for becoming the upcoming leader of the clan. They assist the leader by enforcing impactful commitments, along with taking the leader's position when they are absent in time. Whoever obtains this ranking has authority over everyone, besides the leader themselves. They contribute to the clan by organizing patrols, advising the leader, and overall keeping the clan in check.
Medicine Cats; spiritual individuals healing the clan.
Medicine cats take pride in being the healers and managing the welfare of the clan. Whether a cat is sick or wounded, they are required to nurture them back to health. On another note, these specified individuals are the ones that hold the closest connection to their ancestors, which causes them to be the most spiritual cats within the clan. These cats tend to receive messages and prophecies from our ancestors to furthermore interpret.
Medicine Cat Apprentices; chosen adolescents showing knowledge in herbs.
Medicine cat apprentices are adolescent individuals constantly training to prepare themselves for the opportunity to become the clans' official medicine cat. These individuals will step up to the rank of an official medical associate once one has died or retired, or even when their mentor thinks they are eligible enough for the rank.
Normal Ranks Elite Warriors; a select amount of notable warriors.
The most trusted and honorable warriors are rewarded with the title of Elite Warrior, a recognition that stands as a testament to their unwavering commitment and dedication to the clan. In the event that both the leader and deputy are not present, they step forward to guide the group with authority and decisiveness. Your cat must show an unwavering display of loyalty and devotion to earn this rank and prove themselves worthy enough to become an elite.
Warriors; the foundation of the clan.
By significantly contributing to the clan through hunting and safeguarding the collective, these individuals can greatly enhance its strength. Demonstrating exceptional loyalty and dedication opens up the possibility of being selected for the esteemed role of an Elite Warrior.
Apprentices; adolescents training hard to become warriors.
Apprentices are adolescents undergoing serious training aside from their designated mentor. Once their mentor feels that the apprentice is ready to become a warrior, the leader will hold a ceremony in honor of the hardworking new warrior.
Queens; those nurturing the youth.
In their role as caretakers of the young, they diligently nurture the kits until they reach the age of six moons. Furthermore, permanent queens are afforded the opportunity to extend their maternal care by adopting and fostering young if they are not presently attending to their progeny.
Kits; the future of the clan.
The young members of the group are tenderly nurtured by their mothers until they reach the milestone of six moons, marking the transition where they are bestowed with their apprentice name and are assigned a mentor to guide them through their journey of growth and learning.
Elders; the esteemed and retired seniors.
The elders symbolize the esteemed retired members of the group, residing peacefully in their designated den as a well-deserved respite after they have dedicated countless years to the service of their clan.
__________________
━━━━━━━━┛ ✠ ┗━━━━━━━━ “Despite everything, it’s still you.”
⊱ my carrd ◦ future roleplay tracker ◦ future character bio ⊰
━━━━━━━━┓ ✠ ┏━━━━━━━━
u know u wanna
Last edited by iliri; April 2nd, 2024 at 08:34 PM.
1. All WCO Rules Apply
You must follow all WCO rules. I won’t be accepting anyone that doesn’t apply with the rules themselves and you’ll be kindly asked to remove your character from StreamClan.
2. Activity
Activity in StreamClan is important due to this being such a big factor in keeping the clan alive and running. It is required that you try and roleplay with the clan at least once every two weeks, though, if you are unable to roleplay within StreamClan for a prolonged amount of time, I ask that you leave a notice in this thread so both me and other HRs may excuse you properly from upcoming roleplay sessions. If you fail to notify us about an upcoming absence, I will promptly remove your characters from the clan if your inactivity exceeds a month or 30 days.
Obviously, life comes before roleplaying. If one is unable to provide the clan with an inactivity notice of some sort of a sudden event; you'll be welcomed back with no hesitation.
3. Drama
Drama is what keeps a clan going, but please, don’t do something without your clan’s knowledge. Please use the “Plot Idea” form if you would like to do something with your characters, or suggest a plot for the entire clan, or even host an event, but please just let me know otherwise. If you wish for your OC to injure another person’s OC, you do not need the other person’s approval unless it’s extreme or powerplay. Also, please keep the drama within the role-play. If it starts affecting anyone personally, then the plot will be put to an end immediately until the issue is resolved.
4. OCs
As stated, there is an OC limit of seven characters in StreamClan. I would prefer it if you do not go over this limit, and if you have a character that you wish to create, you will be asked to remove one of your inactive characters to place them into StreamClan. This also means no extra characters unless they are being used for plot purposes or if a leader grants permission. If you are found changing your character too frequently, you will be kindly asked to refrain from doing so.
Anyone who roleplays as an HR is not allowed to have a high-ranking secondary character. It is simply not fair to the other RPers and an HR only gets a 1-month cooldown after bearing a high-ranking OC, so having two practically contradicts this rule and will result in you being asked to remove your other OC.
Please be aware that your characters can be harmed up to any extent that does not involve the injury never healing (including a scar that will not eventually fade or be permanently covered by fur) by another person's character at any time. Please understand that it ruins the fun for you to be picky about minor injuries. However, if a Clanmate injures another Clanmate in-roleplay, there will be in-roleplay consequences from HRs or elite warriors themselves.
The Code Itself
Kits
You may not leave the nursery unaccompanied until three moons.
You may not leave camp until six moons.
You may not have a mate.
You must always respect your elders.
You may not fight or hunt for the Clan.
__________________
Apprentices
Follow the warrior code.
You may not leave camp unless accompanied by another cat.
You must hunt for the elders, queens, and kits before eating.
You must do these chores: check the elders for ticks, collect bedding, and replace old bedding with new bedding.
You may not eat before hunting or eat while hunting.
You may not have a mate until you are a warrior.
__________________
Medicine Cats & Medicine Cat Apprentices
You may not have kits, or a mate (this rule applies to both toms and she-cats, but leaders can make the choice whether they allow it or not).
You may not cross into other Clans’ territories unless you have a reason to.
You cannot show personal bias when treating Clanmates.
You should always keep the peace between your fellow medicine cats from other Clans, even if their Clan is rivals with yours.
You may not fight unless it is self-defense.
Your Clan comes first before anything else.
__________________
Warriors & Elite Warriors
Follow the warrior code.
You may not eat while you are hunting.
__________________
Leader & Deputy
You must follow the warrior code.
__________________
Queens
Follow the warrior code.
You may not fight unless the camp is under attack or unless—in desperate cases—is necessary.
__________________
Elders
You may never hunt or fight. (Unless under certain circumstances.)
Follow the warrior code.
__________________
━━━━━━━━┛ ✠ ┗━━━━━━━━ “Despite everything, it’s still you.”
⊱ my carrd ◦ future roleplay tracker ◦ future character bio ⊰
━━━━━━━━┓ ✠ ┏━━━━━━━━
u know u wanna
Last edited by iliri; April 3rd, 2024 at 09:29 AM.
The Glistening Stream is a beautiful stream found in between the land of Sycamore Lane and the Stone Ledge. StreamClanners are more likely than not to be found near this body of water since they all adhere to swimming. It is StreamClan's main piece of territory, and one of the largest, second only to the meadow. StreamClan's camp can be found in the forest containing this water, which also wraps around and goes through the camp. Besides the camp stream, this large river that runs through all of the territory often breaks off into small creeks and rivulets, turning into small hideaways you can find, where StreamClan cats, apprentices especially, often are found collecting water creatures, like sea monkeys. COMMON PREY: Fish, water voles, birds DANGERS: Drowning, flooding, slipping COMMON HERBS: Coltsfoot, feverfew, marigold, water dock, watermint, etc.
STONE LEDGE
Stone Ledge is a stretch of rocky terrain after getting past the Glistening Stream. The rocks are slippery and smooth, making a cat susceptible to falling. In between the giant cliff (which you can get upon to look over the entire territory if you have enough endurance), and the vast rocky terrain lays a wide stream. It is crystal clear and cold-watered. It is usually the best source of drinking water in the winter. By the stretch of rocks is the forest of the Glistening Stream. COMMON PREY: Water vole, small fish, small rodents DANGERS: Slipping, falling off the cliff, drowning, flood, rockslide (rare) COMMON HERBS: Chervil/chervil root, chickweed, yarrow, thyme, sage, etc.
SYCAMORE LANE
Sycamore Lane is a vast forest with an array of mainly sycamore trees that provide an abundance of shade, shelter, and coverage. Cats usually come here to hunt, talk in private, and (occasionally) climb. Sycamore Lane offers a variety of paths and clearings to walk around, though the main path remains a wide and extremely beaten-down path that cuts through the forest. COMMON PREY: Mice, squirrels, birds, rabbits (rare) DANGERS: Tree falling, foxes, snakes (rare), badgers (rare), bears (extremely rare) COMMON HERBS: Borage, burdock, nettle, oak, poppy seeds, cobwebs, etc.
TRAINING GLADE
The Training Glade is where mentors usually take their apprentices to teach the ways of the warrior code and life. However, it can also be used to sunbathe due to its vastness and lack of shrubbery, and sun-warmed rocks. It does not have much prey, as the ruckus caused by wily apprentices has warded off most animals. COMMON PREY: Mice (rare), small birds DANGERS: Slipping on the ledge COMMON HERBS: Little to none
RUGGED CANYON
The Rugged Canyon is a vast canyon with steep red cliffs alongside massive pillars, all falling to a deep and dipping ravine. There are a few sparse trees few and far between that offer coverage from the sun as well as the possibility for prey to hide. It is told that this land is where many legendary battles ensued involving StreamClan's past leaders Bluestar and Duskstar against rogues and trespassers alike. It is also fabled that the canyon was formed by StarClan themselves, by dipping one great claw into the ground and dragging it through to form one of StreamClans most loved pieces of territory. Even despite being perhaps one of the driest spots in all the land, the Rugged Canyon still somehow has water running through it. You can find small waterfalls trickling down here and there, and at the very bottom of the canyon, there is a small but strong stream running through it. All along the sides of the canyon are many hidey holes and caves that provide shelter from the heat. One of these hidden caves includes the Secret Tunnel! COMMON PREY: Mice, thrushes, small birds, small reptiles, kangaroo rats DANGERS: Overheating, snakes, thorns/thistles, falling, rockslides (rare), birds of prey (rare), foxes (uncommon) COMMON HERBS: Rock wing parsley, vines, cacti
SECRET TUNNEL
The Secret Tunnel is a long and wide tunnel hidden beneath some foliage and cacti in the rugged canyon. It is found on the side of the cliff, along with many other caves, so it is hard to find. Inside, it is cool and dry, though it dampens more as you become closer to the idyllic lake, where it opens back up. It is said to be magic, as even though the trek from point A (canyon) to point B (lake) is very long (you must hike through the twisted path to get there), it takes what seems to be a much shorter time by using the tunnel. It is fairly dark in there, however, you can come across 'air pockets' where small cracks of the sky are seen that let in light during the day. There are also lots of smaller tunnels that veer off, so be careful you know where you're going! The Idyllic Lakeside is hidden behind a waterfall that pours into the lake, and you must either swim or tiptoe along the edge of the cliff to get to land. COMMON PREY: Rabbits, small rodents DANGERS: Flooding, suffocating, getting stuck or lost, getting crushed, badgers (rare) COMMON HERBS: Cacti (at the opening on the canyon side), roots
MOSSY DOCK
The Mossy Dock stands low against the swamplands. It is... well... mossy. It is the most popular spot of the frog bog, as it provides a (slightly) stable ground over swamp water and a good fishing and hunting spot. The wood is damp and rotting in some spots, and there are holes in some of the planks. It's rather dangerous if you don't know where you're stepping, so caution is needed. Around the dock lay lilypads and water vegetation, and old weeping willows, tupelos, pin oak, and other swamp trees. Underwater (and sometimes on top) run many insects and water animals, including sea monkeys, water striders, dragonflies, and more! The swamp, despite its droopy appearance, is full of life. Upon a post stands a warm glow of a lantern (or so the kittypet-born cats call it). It dimly lights up the dock and surrounding swamp. COMMON PREY: Frogs, insects, small amphibians, fish DANGERS: Drowning, falling through boards, splinters, river otters (rare), raccoons (rare), red foxes (rare) COMMON HERBS: Moss, lilypads, lotus, waterweeds, duckweed, cattails
SWAMPLANDS
If you continue walking after you come upon the Mossy Dock, you will begin entering the Swamplands. The Swamplands are a large, muddy portion of the Frog Bog with tons of life buzzing through it. The swamp is just muddy in some parts while being an entire body of water in others. The Swamplands are fun to roam, but dangerous if unaccompanied so it is recommended you bring a friend. The swamps are very green and damp, with a vibrant green canopy covering most of the sky, and tons of vegetation growing over the trails. COMMON PREY: Frogs, toads, amphibians, birds, insects, waterfowl, fish DANGERS: Drowning, getting stuck, tree falling, river otters (rare), raccoons (uncommon), red foxes (rare), beavers (uncommon), snakes (uncommon), badgers (rare) COMMON HERBS: Moss, lilypads, lotus, waterweeds, duckweed, cattails, ferns
COTTONWOOD GROVE
Somehow simultaneously dark + dingy and vivid + fresh, the cottonwood grove is a favored place of the Frog Bog. With tall, dark-skinned cottonwood trees that release a puffy cotton-liked seed, damp, muddy grounds, plenty of burns and creeks (including, of course, the large river that runs through all of StreamClan territory), and plenty of critters to catch, the grove is comfortable and loved by all creatures of the area. It is a good source of particularly amphibians, though there are many types of prey you can find here. It is a nice spot to hang out, and the air is fresh but comfortably humid. Almost everything about the grove is dark except for the vivid patches of grass, leaves, and herbs. The ground is dark, damp soil, with a sheen of dark moss, and the trees are nearly black and soaked with swamp water. COMMON PREY: Any amphibians, though particularly newts, fish, squirrels, mice, small birds DANGERS: Drowning, tree falling, red foxes (rare), badgers (very rare), river otters (rare) COMMON HERBS: Nettle, juniper
SUNLIT MEADOW
The Sunlit Meadow is typically where StreamClan's medicine cats come to gather necessary herbs, as well as plant and grow anything that they feel they may need. It is the medicine cat's responsibility to keep up with their herb storage. Beside the river is a worn path sided by lilacs and cherry trees that cats can walk on. Due to its remote nature and natural beauty, that path is usually taken by those with romantic notions. In the flower bushes, many soft green clearings can be found, but further on the pretty plants sparse out and the meadow becomes more golden and wheat-filled. The meadow has many paths and trails weaving through the bushes, and many cats who enjoy running come here. COMMON PREY: Rabbits, fish, mice, voles, shrews DANGERS: Snakes, hawks (rare) COMMON HERBS: Any herbs besides catmint can be found/grown here
RICKETY CABIN
The Rickety Cabin is an abandoned Two-leg nest. Made of wood, the cabin seems like it could crumble by just too loud a word. Luckily for StreamClan, this is not the case. A cabin table lays just outside of the house, similar to the ones you can find near the campgrounds. Half the roof of the cabin is caved in, creating an easy way into the mysterious den. It is said a cat can almost hear their paw steps creaking across the floor, and that if you try hard enough you can still smell two-leg scent. A few two-leg items can be found here, though they are broken and dusty. COMMON PREY: Mice, small birds, rats (rare) DANGERS: Falling debris, splinters, broken glass, rats (rare) COMMON HERBS: Catmint, lambs ear, dock, bindweed, lavender
CAMPGROUNDS
The Campgrounds lay between the Meadow and the Thunderpath. Cats can find a dirt road branching off from the Thunderpath. Following it will reveal a campground. Numerous tents, benches, tables, and a few firepits can be found here. Two-legs often leave items such as trash, food, and just random two-leg stuff scattered around. It is recommended to leave it alone. Cats are encouraged to be wary of the campgrounds and to report any two-leg sightings to camp. Twolegs have been spotted kayaking on the lakes, be cautious of the stream that runs through the territory COMMON PREY: Mice, voles, shrews, squirrels, small birds DANGERS: Two-legs + dogs (seasonally), snakes COMMON HERBS: Little to none
THUNDERPATH
The Thunderpath is tucked between the Sunlit Meadow a few miles down and the Cavefalls. It is what separates the Twisted Path from the rest of the territory. It's not typically busy with monsters, however a few will come, from time to time, so it is best to be wary of the place. COMMON PREY: None DANGERS: Monsters, twolegs COMMON HERBS: None
TWISTED PATH
The Twisted Path is the large, hot mass of land in between both the Idyllic Lake as well as the Rugged Canyon and the forest. It is split by the thunderpath in most parts. There is much to behold in this territory with its dazzling scenic view and openness to the sight of the sky and stars. However, one must beware if caught in this area after the sun goes down. The Twisted Path stretches far and goes beyond StreamClan's claimed territory and is difficult to manage when it comes to border patrols due to its sheer massive amount of land mass. Nature over time has taken over the Twisted Path, inviting creatures of the night such as wolves, badgers, foxes, desert owls, and more. Even the most keen warriors ought to be with another if out here for an extended period. COMMON PREY: Jackrabbits, squirrels, mice, kangaroo rats, small birds, small reptiles, fish DANGERS: Snakes, thorns/thistles, wolves, badgers, foxes, birds of prey COMMON HERBS: Vervain, black eyed susan, catmint, cacti, desert bush
IDYLLIC LAKE
The Idyllic Lake is a more secluded part of StreamClan's territory, it is surrounded by a dense growth of nature. One would have to trudge through many twists and turns that had been created from fallen logs, bushes with thistles as well as the surrounding rocky terrain to finally get to the heart of the territory, the lake. Once you do, however, it is worth the trek. The terrain is soft and fertile with riches and trinkets beyond any collector's imagination. The air is filled with scents of prey and water, and the sound of a gentle murmuring waterfall, and birds twittering about calmly. The water is iridescent, and crystal clear. Ancient StreamClan cats used to gather here to share tongues as well as partake in picnics. COMMON PREY: Mice, small birds, squirrels, fish DANGERS: Drowning, fallen trees, fallen rocks, slipping, rouges (uncommon), badgers (rare) COMMON HERBS: Basil, lemon balm, rosemary, mint, thyme, lavender
DUCKPAD POND
While the Lakelands are filled with- well- lakes, perhaps one of the most notable ones is Duckpad Pond. For whatever reason, ducks seem to flock to it when they're home. And, in all honesty, it is understandable too. The water is crystal blue, with darkening splotches centered around the middle. There are tall, sprout-green, silver-wooded trees standing all around it, dappling the golden light onto the shining pond. The grass shoring up the water is moss-covered and filled with clovers and other plants, giving the air a clean and comforting scent. It is truly a small paradise. Around the lake, you can find smaller still bodies of water (it is called the Lakelands, after all), though this tends to be the hub- and for good reason. COMMON PREY: Waterfowl (mainly ducks), birds, mice, squirrels, voles, thrushes DANGERS: Drowning, slipping, rouges (uncommon), foxes (rare) COMMON HERBS: Clover, cinnamon, rosemary, water mint, lemon balm, lavender, sorrel, duckweed, lotus, cherry trees
CAVEFALLS
The Cavefalls are strictly to be used by medicine cats and leaders as it is where they share tongues with StarClan. Ancient StreamClan cats Bluestar and Duskstar, then, Duskstorm found this place many moons ago. It has stairs made of stone, perhaps left by twolegs that the cats go down before touching their nose to the water to dream with their ancestors. Its rock is rough and tinged with green and yellow, blue lights bouncing off the high walls from the lapping lapis-toned water below. Above, there are massive, glittering stalactites hanging from the ceiling. Sometimes you can find small crystals and gems embedded in the walls. COMMON PREY: None DANGERS: Drowning, slipping, hitting your head COMMON HERBS: None
EMERALD POOL
The Emerald Pool is a cave-like system with peculiar red stones. The Clan cats are unsure as to its odd color and texture, but have theorized it was due to StarClan's righteous anger after ancient StreamClan's rogue raid that led to many warriors either missing or dead - it is believed StarClan had turned their one direct form of contact with the Clan into a bloodied red as to ensure no one could forget StreamClan's dark history. The Emerald Pool is similar to that of the Cavefalls in the sense it offers a link to communicate with StarClan. However, not everything is as it seems for this celestial location. A ghost from the past lingers here; Northerncreek. Murdered by one of StreamClans most brutal and monstrous foes, Yewtongue, the ghost of former Elite Northerncreek now resides here, haunting the red stones as a reminder of what Yewtongue cost us. He is mainly docile and prefers to be left alone, but if provoked he will attack. He is also forever searching for a way to get out of the caves. COMMON PREY: None DANGERS: Slipping, cave collapses, drowning, Northerncreek (rare) COMMON HERBS: None
__________________
━━━━━━━━┛ ✠ ┗━━━━━━━━ “Despite everything, it’s still you.”
⊱ my carrd ◦ future roleplay tracker ◦ future character bio ⊰
━━━━━━━━┓ ✠ ┏━━━━━━━━
u know u wanna
Last edited by iliri; April 2nd, 2024 at 09:18 PM.
Cats born in StreamClan may start roleplaying immediately.
All outsiders and cats from other Clans[if there is any to co-exist with StreamClan] are required to speak with Fallowstar prior to joining.
Joining as an apprentice without a mentor is closed. If a mentor is unable to be found, cats must start off as kits and go through the proper ceremony to receive their mentor.
All outsiders are required to speak with Fallowstar prior to being accepted into the Clan.
Outsiders allowed to join will start off as apprentices, regardless of age. They will be required to take on a Clan name, and need to meet the normal apprentice requirements listed under Rank Requirements. Fallowstar will decide if their outsider name is acceptable as a Clan name; names that do not align with Clan customs will be changed.
Exceptions to this rule may be made in cases where outsiders display a significant level of combat and/or hunting experience.
In the event an outsider is actively pregnant or with an expecting mate, Fallowstar will not force them to start as apprentices. Instead, they will be allowed to join as a queen, but are still expected to complete five training instances after their kits are born. Failure to do so may result in them being stripped of their Clan status.
If your character is an apprentice from another Clan, Fallowstar will not make them restart their training from scratch. Instead, their current abilities will be assessed and their mentor will be expected to pick up where they left off. In addition, tree climbing and swimming lessons will be required to become acclimated to StreamClan culture.
Warriors joining from other Clans will be allowed to keep their rank, provided they remain loyal to StreamClan going forward. They will also be required to undergo tree climbing and swimming lessons to prevent instances of falling or drowning. Failure to participate in such a lesson may result in a reassessment of their Clan status.
To submit a joining request, please fill out this form below:
Name: Gender: Is your character a kit or an expecting queen?: Yes/No Reason for Joining: Rank Request: New Name Request [optional]: Mention Me: @iliri
Kits should have existed as a kit for at least one-week real lifetime and be deemed suitable for the promotion by Fallowstar to qualify for an apprentice ceremony.
You should have at least five roleplay posts made with that kit.
The character should not have recently been punished by a high rank, or have been caught in roleplay doing something that violates the Warrior Code or Rules[That is punishable by a high rank].
With the addition of a curriculum being made for kits, all kits are expected to take a minimum of any two lessons listed below, with Etiquette being the only requirement. These lessons will not count towards apprentice training.
Hunting
Battle
Climbing (Clan Skill)
Swimming (Clan Skill)
Clan Overview
(what's covered is teacher-dependent: clan history, relations, etiquette)
Apprentices should have existed as an apprentice for at least half a month real lifetime and be deemed suitable for the promotion by Fallowstar to qualify for a warrior ceremony. Apprentices need to be minimally twelve moons old to qualify for a warrior ceremony. Exceptions may be made to being twelve moons old on a case-by-case basis.
Have at least fifty (50) roleplay posts as an apprentice.
Apprentices need at least five instances of training experience that include the company of a warrior. The warrior does not have to be their mentor. Apprentices are encouraged to seek out training from warriors other than their assigned mentor.
These experiences must include:
One hunting lesson
One battle training session
One climbing lesson
One swimming lesson
Here are some ways to get the remaining two training experiences your character will need to qualify for a final assessment:
Patrols [hunting, battle, herb collection]
Battle experiences [such as raids - requires a battle training session]
Any other life experience where the character learns something substantial
Plot participation
When applying for a ceremony, these should be linked in your form for reference. This is to prevent characters from becoming warriors without having any actual form of training! You are responsible for organizing your own training sessions, but you may be placed on a patrol at a high rank's discretion.
Apprentices need to actively attend at least two Clan meetings. This includes showing up to their own ceremony through roleplay and, if applicable, reacting to the ceremony accordingly. For example, if a cat becomes a warrior in the meeting, the apprentice should join in chanting the new warrior's name.
Apprentices are required to complete a final assessment once they have met the minimum training experiences. The final should consist of both hunting and battle training, to ensure their skills are satisfactory. Final assessments can be overseen by any warrior, although the mentor is preferred if available. Fallowstar may attend final assessments at her own discretion, without prior warning. Depending on the requirements they have already completed, certain plots or events may replace the final assessment at Fallowstar's discretion.
The character should not have recently been punished by a high rank, or have been caught in roleplay doing something that violates the Warrior Code or Roleplay Rules [that is punishable by a high rank.]
Characters who have not made these qualifications by the age of 18 moons will have their progress assessed by Fallowstar to see where they need help; at 21 moons, their place in the Clan may be reassessed.
Sparring requests with Fallowstar are currently CLOSED
StreamClan's Elites are a rank created by ancient leader Otterstar. They are StreamClan's top warriors and are considered above the ranks of normal warriors, though are NOT considered High Rank. They have the authority to issue orders to the Clan, remove inner- or outer-Clan threats if needed, and urge StreamClan's High Ranks to keep things in check. Elites are a symbol of both strength and stability in StreamClan and are also expected to act as a security force to enforce rules or protect the Clan when necessary.
This rank can be earned in three ways:
A spar with Fallowstar, provided the five available positions are not already filled. To obtain the right to spar to become an Elite, a warrior must speak to Fallowstar privately in the Leader's Den and provide a reason. Spars will be held in private threads. If the character does not win the spar, that doesn't mean they won't obtain the position. Your character can also be considered for roleplaying remarkable achievements or contributions that they have made to the clan. Activity within the Clan and past displays of commitment will also be things that Fallowstar will look for.
A response time of three days will be allotted, after which you will be bumped in the case of no response. Should three bumps occur before the roleplay is completed, the spar will be marked as an automatic failure and will count against your character should they attempt in the future.
Fallowstar may also hand-pick those she deems fit to fill vacancy without the need for a spar.
Warriors may opt to challenge a current Elite for the rank via battle. Warriors are welcome to notify Fallowstar that they are making a challenge at any point in time, provided they tell her which Hornet they are challenging and why. [Reasons Fallowstar does not deem valid may be denied.) Battles will be held in the clearing in front of the Clan, can be done with unsheathed claws if desired (although mortal injuries are off-limits], and may be judged by the Clan members present, although Fallowstar ultimately has the final say. A successful fight from a challenger will result in the challenger replacing the Elite they fought.
The Head Elite rank can only be challenged or obtained by a current Elite.
You will need at least 100 posts with the character as a warrior.
If they are eighty moons or older, they will qualify to become an elder due to old age. Prior to being eighty, they will need a valid reason to retire, such as a health condition. This condition will need to be verified by the medicine cat/medicine cat apprentice. If they believe your character is fit to remain a warrior or too unfit for Clan life, Fallowstar will act accordingly.
Outsiders cannot join as an elder, even if they are disabled. Fallowstar will determine if they are fit for Clan life and if they are incapable of benefiting the Clan in some way, their request to join will be denied.
Once your character meets the above requirements, you can fill out one of the respective forms below! Note you do not need any special requirements to request a name change or a mentor reassignment.
If you do not have a mentor lined up, leave that spot blank and they will be randomly assigned.
Apprentice
Current Name:
Gender/Pronouns:
Mentor:
Links to completed classes:
Warrior
Current Name:
Warrior Name:
Two Warrior Attributes:
Gender/Pronouns:
Links to training posts and assessment: Keep in mind that I may select a warrior name for your character myself if I so choose!
Elder
Name:
New Name (optional):
Gender/Pronouns:
Current Rank: Fallowstar will not permit names that focus on a disability or deformity.
Mentor Reassignment
Name:
Gender/Pronouns:
Reason for Reassignment:
New Mentor:
Name Change
Current Name:
New Name:
Gender/Pronouns:
Reason for Name Change:
Exile
Name:
Gender/Pronouns:
Why they're being exiled:
Ceremonies will be performed during Clan meetings every two weeks depending, and your character is expected to attend and participate when they're called up. 24 hours will be given from the time they are called up to the next meeting post. A lack of attendance will result in the ceremony not being done for that meeting, and your character may be punished or marked as missing.
Do not quote or mention me for ceremonies. This thread will be checked before ceremonies are started. However, I do not mind VMS or PMS as it will help remind me of your characters' ceremonies.
Births and deaths aren't typically covered by ceremonies, and you can request they be announced during an upcoming Gathering. This is only applied if there are any co-existing clans, as there are currently not at the moment.
To ensure characters who are announced are actively used, some requirements have been placed. Please read them carefully before submitting a form.
Births
Queens who give birth need at least ten roleplay posts with that character to qualify as a mention in the Gathering.
To avoid inactive kits being announced, kits should have at least three posts each to be mentioned. If you have a litter of four kits and only one makes the posts, only that kit will be included. Assuming a litter has stillborns, they will have an honorable mention regardless of activity.
Deaths
Cats who are dying need to have at least five roleplay posts with the character in order to be mentioned.
All deaths need to be roleplayed out in order to be announced. This is to prevent any 'off-screen' deaths that didn't actually happen. When applying below your character, please include their death post.
To apply, use this form:
Name: Queen or Deceased Cat?: If a queen, list your kits that qualify and include a mention to the roleplayers:
If deceased, link the death roleplay post: Additional Information?: Mention: @iliri
To change something on the Allegiances, post in this thread stating so. This includes if you've adopted a character from another roleplayer or wish to request their removal from the allegiances.
__________________
━━━━━━━━┛ ✠ ┗━━━━━━━━ “Despite everything, it’s still you.”
⊱ my carrd ◦ future roleplay tracker ◦ future character bio ⊰
━━━━━━━━┓ ✠ ┏━━━━━━━━
u know u wanna
Last edited by iliri; August 12th, 2024 at 06:34 PM.
The link to the allegiances is right here! Any cat who is accepted should be added there by either me or some other HR. In case you ever change your name or the overall appearance of your specific cat, please let me know so that I can change those out asap!
__________________
━━━━━━━━┛ ✠ ┗━━━━━━━━ “Despite everything, it’s still you.”
⊱ my carrd ◦ future roleplay tracker ◦ future character bio ⊰
━━━━━━━━┓ ✠ ┏━━━━━━━━
u know u wanna
Last edited by iliri; April 2nd, 2024 at 09:30 PM.
Joining Format
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Mention Me: @iliri
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x ghostie is haunting this signature
Bean's favorite staff member Lillian was here
lio sneezed here (achoo)
you see crude graffiti... it spells "velli wuz here"
Rose caught the sickness (oh dear)
fenrir stares at rose with a spray bottle of water in hand
My Soul is in @/Ian's basement with some ice cream
Name
Rivuletbloom Gender
Male, he/him Sexuality
Questioning - Demiromantic Brief Description of OC’s Appearance
Golden eyed with light grey blue fur with a dark blue color point. More Descriptive Appearance[optional]
A golden eyed tom with light grey blue fur with a darker grey blue color point with dark blue stream-like patterning scattered through his body. Personality
A bit eccentric but overall a level headed feline, he tends to be a bit aloof but not from the lack of socializing but rather he is a bit odd with it. He focuses a lot on the clan and is a loyal and dedicated member though sometimes to a detrimental degree. He can be a bit too energetic for certain environments but has learned to focus that energy in a productive way though for his age he is still plenty playful and enjoys playing with kits and apprentices when he has the chance! Some traits
Loyal +
Dedicated +
Determined +
Reliable +
Eccentric =
Energetic =
Realistic =
Blunt -
Overzealous -
Over-protective -
Acquiescent - Age
20 Rank
Warrior Desired Rank
Medicine cat Extra
I have his application almost completed Mention Me
@iliri