PDA

View Full Version : Night Eternal- Sneak Peek!


rubinaito
January 27th, 2018, 03:15 PM
A little while ago we released the 'beta' version of the roleplay Night Eternal. Since it hasn't garnered much, if any attention, I (Incandescence) thought that this might be a little more effective in grabbing the attention of everyone!

Unlike the majority of roleplays in this section, Night Eternal is semi-Dungeons and Dragons based using a d20 to determine your energy, mana, power for your spells, speed, etc. This way, everything is balanced out and people aren't running around with a Level 3 character that can land every hit and damage the victim. Call it a Power-Play Guard, if you will. The magic is based on two things: Element (fire, earth, air, water) and Class (offensive, defensive, healing, elemental). Your element can either help you or hinder you in whichever class you are- (i.e., fire would do well as an offensive class but be difficult to utilize in the healing class)

This is also a story-driven roleplay. Much like in Dungeons and Dragons, the plot is generally controlled by the 'Dungeon Masters', Incandescence and hiraeth . Your choices will impact how your characters manage to get through various trials depending on the severity of the situation- such as your character is fighting a few Noir (monsters) and rather than decide to cast a light-based spell to kill them, you decide to run away- gathering a larger horde of Noir along the way that also chases after you. Or, you have the choice to kill a well-known villain or spare their life in hopes that they'll reform as they might have promised.

Seems interesting, right? Well, a big problem with working on world building is how much time it takes. As of this moment, only 4 of the 10 magic levels have been filled out and completed, and only a fraction of the world as a whole has been created. So it may be quite a bit until I can heave this roleplay out of its beta stages and begin working on the finer details.

Without further ado- here's the Sneak Peek you were promised!

Long ago, there were two races that ruled over the majestic planet we call Earth. The first were humans, creatures who had clawed their way up the food chain in order to reign over the world without challenge, driving creatures away from their various dwellings and fighting wars with their own kind to satisfy their bloodlust. They evolved swiftly, their numbers growing to a staggering 7 billion. Selfishness arose and class systems emerged, the rich hardly sharing their money with those in need of shelter and food, and the poor too proud to accept aid those offering. Tensions grew between brothers, fights broke out between families. The world was crumbling, all of the available resources used up before being tossed out like trash if they weren’t satisfactory. The second creatures were Mystics, who began appearing just at the turn of the nineteenth century. They were humanoid in appearance, however their behaviour was kinder, gentler, and extremely different from those around them. They were blessed with magical powers, a gift that was given so that they could balance out the world and aid those in need. Sadly, before the Mystics could offer a helping hand the humans drove them out of their lands.

Seven mages gathered together to discuss the events. Without a home, the Mystic race would die out swiftly if extreme measures were not taken and so they worked together to create a haven hidden from humanity for the Mystics to live within and raise their families in peace. However, a mistake had been made in the spell and rather than create a new world they changed the present one. A darkness spread across the land, thunderous and loud as the sun disappeared. As the darkness passed through the humans and Mystics alike, the humans turned into something grotesque and twisted; the Noir, shadowy monsters filled with only hate and thoughts of destruction, all memories wiped away and their bodies turned to husks of their former selves. The Mystics, however, remained unaffected for the light within their souls had driven away the darkness that would have turned them into the Noir as well. Their forms changed as well, the darkness changing them subtly; paler skin and larger eyes that were all colors of the rainbow, as well as longer, darker hair that could be virtually any color. But the forms of humans and Mystics weren’t all that changed. The sun was no longer seen, having seemingly disappeared; in its place was a bright and glorious crescent moon that was slightly larger than the actual moon. Plants have adapted quickly to the form of light provided and grow quickly under the silver moonlight as well as the small suns conjured up by the mages.

The world is now a singular country, with the population of Mystics residing in the large and luscious continent of Africa with a variety of biomes to provide different materials. Each city has a Light Bearer, an enchanted light created by the seven mages to create a barrier around the town as well as providing the warmth and light during the day. Outside of the barriers are the Noir, who cannot cross into the towns and cities and are burned by light. To keep the Noir away from the roads that connect the cities, Guilds have been created. Heroic figures that are talented in magic as well as strong and brave have banded together to keep the cities safe. Smaller Guilds watch over the roads between the cities, while the two largest Guilds work together to keep the capital safe; one within the barrier, and the other outside of it.