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rubinaito
November 4th, 2017, 11:38 PM
School of Magic
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Major Plot Points-
(To be edited)

~ A prophecy is issued to the school. One student from each Magical Class is selected; specifically the most talented ones. They become a guild meant to protect the school during their school-years, training to become a strong team to protect the magical world. Their purpose is, of course, to bring down the dark forces. However, the prophecy is so vague that nobody knows exactly what it means- so they have to trust that things will work out.

~ There are students who disagree with the choices. They think themselves better than the students who were chosen for the guild; so under the cover of night, these students join together to create their own guild. While thinking they are doing the right thing, they succumb to the dark forces that they thought they were going to fight and become an anti-hero guild of sorts. Working for the 'evil side' they become the very thing the heroes have to stop to save the magic world.

|| Magic Classes ||

|| Air/Wind ||

One of the weaker classes of magic, students who take on learning the ways of controlling the air and wind around you are often looked down upon and will find themselves the victims of bullying if they aren't careful enough. However, this class of magic is less temperamental and easier to learn then, say, water magic or fire magic. Depending on how much you use your magic will determine if you begin growing feathers. Yes, feathers. The air magic developing in your body will begin concentrating in small amounts on your back and parts of your arms and legs to give you a smoother ride during wind-riding. The feather color will reflect your hair color. Your personality does not change in any way.

+ Aerokinesis - manipulate the air, wind, and gas.
+ Aeroportation - teleport using air/wind currents.
+ Air Mimicry - transform into a cloud of gas, fog, or mist.
+ Deoxygenation - suck up all the oxygen from a place.
+ Lung Adaptation - breathe anywhere.
+ Wind Generation - create blasts of air.
+ Pure Wind Manipulation - create and control pure winds.

|| Earth ||

Earth magic is less of a weaker class, and more of a defensive class. If used in the correct way, however, this type of magic can be used to create a deadly offense. Earth magic is typically calmer than the other types, but isn't easy to practice. Earth magic trainees are typically stronger than the others. Users who have practiced the magic for a while will begin developing gray, rougher patches of skin around their feet and hands, and some may even develop different types of plants growing in the rough patches. Why? With how much your body is manipulating the earth magic by touching the ground in some way, your body will begin becoming "one with the earth" and it will become easier and easier to practice. Don't worry, the gray patches won't consume your entire body. You may become calmer in personality.

+ Geokinesis - control, manipulate, and reshape the earth at will.
+ Crystallokinesis - manipulate minerals and crystals.
+ Ferrokinesis - manipulate metal at will.
+ Fraxikinesis - manipulate burnt matter.
+ Geo-Thermokinesis - manipulate, control, and create lava, magma and volcanoes.
+ Golem Creation - make golems out of inanimate materials like rocks, wood, plants, magma, etc.
+ Granulation - can turn things into sand.
+ Halokinesis - control and manipulate salt.
+ Hyalokinesis - control and manipulate glass.
+ Koniokinesis - manipulate and control dust particles.
+ Psammokinesis - can control and manipulate sand.
+ Terrakinesis - control, manipulate and alter/reshape the surrounding terrain and landscape at will.
+ Terraportation - teleport via the earth and earth-based materials.
Pure Earth Manipulation - Create, manipulate and control pure and good earth minerals.

|| Fire ||

Fire magic is very temperamental element to work with. Students who have chosen fire as their Magic Class shouldn't expect to master it as quickly as the other elements. Fire magic isn't only hard to master, but it changes you. In order to deal with the heat, the magic in your body begins concentrating into scales to help protect your body from deadly burns. The scales mainly concentrate around your hands and wrists, fading away by the time it reaches your shoulders. Your neck also begins to grow the scales, covering your chest and major arteries to keep them safe from flames. The inside of your mouth becomes smoother and a special type of bacteria begins growing that protects your mouth from the searing heat of the fire breath. Users will often become more fiery in personality.

+ Pyrokinesis - create, control and manipulate fire, flame and heat.
+ Fire Breath - breathe out flames.
+ Geo-Thermokinesis - manipulate lava, magma and volcanoes.
+ Heliokinesis - manipulate and control the sun and sunlight.
+ Hell-Fire Manipulation - Generate and control flames of hell.
+ Holy Fire Manipulation - Generate and control flames of Heaven.
+ Inflammation - burn things.
+ Melting - heat molecules to melt things.
+ Plasmakinesis - can control plasma.
+ Pyrotechnics - create fireworks.
+ Self-Detonation - explode self and reform.
+ Thermokinesis - create, control and manipulate heat.
+ Pyroportation - teleport or move though fire.

|| Water ||

Water is an emotional element, and practicing of it, of course, requires a certain emotional state for each individual practicing it. Of course, each emotional state will always be different for each user- one may rely on anger, the next may rely on sadness, and another may rely on happiness. There is no physical changes or personality changes that occur when practicing this element.

+ Hydrokinesis - manipulate and control liquid water and mold it into any desired shape or form.
+ Aquatic Adaptation - adapted to underwater living.
+ Aquatic Respiration - breathe underwater.
+ Dehydration - absorb water.
+ Hydroportation - teleport across short or long distances through liquid water.
+ Water Mimicry - turn into liquid water.
+ Water Generation - generate water.
+ Holy Water Manipulation - create, manipulate and control graceful waters.

|| Darkness ||

Because of this over-powered power, I will only accept five applications with this power.

Darkness is a difficult power to master, but once you've achieved in mastering it, the world is your oyster. Students practicing this are monitored closely in order to make sure that the idea of power won't consume them and turn them into a monster. This type of magic can be deadly, and in some cases something worse than death can happen because of this type of power. Physical changes begin almost as soon as you cast a powerful spell, as runes of dark magic begin appearing on your back in a painful black ink that seems to do the opposite of glowing. The black light seems to dim the area, rather than lighten it up. Eventually, the runes will begin making their way on your neck, to your chest, down your arms and even towards your head. Your eyes will begin changing color as well to a deep red, and your pupils will become cat-like. Fangs may begin growing from your mouth, horns may begin to form, and wings will begin to sprout from your back. Your personality may stay the same if you're careful enough, but if not you may spiral out of control and begin becoming angry, easily frustrated, and full of hate. Those who sign up for this power must go through a grueling test process in order to be deemed worthy enough to attempt taming the powers of the dark.

+ Umbrakinesis - can manipulate and control darkness or shadows.
+ Animated Shadow - Animate one's shadow.
+ Light Absorption - block out light in an area.
+ Night Vision - see in the dark.
+ Sacred Darkness - create holy darkness.
+ Shadow Camouflage - be unseen in shadows.
+ Shadow Mimicry - become a shadow.
+ Umbrageous Teleportation - teleport via the shadows and darkness.
+ Dark Wind Manipulation - create and control corrupted winds.
+ Black Earth Manipulation - Create, manipulate and control corrupted and evil earth minerals.
+ Dark Water Manipulation - create, manipulate and control evil and dangerous waters.
+ Black Lightning Manipulation - create and control the darkest lightning.
+ Dark Light Manipulation - create the darkest light in existence.
+ Nether Manipulation - manipulate the final, unholiest element.

|| Electricity/Lightening ||

Electric magic is almost the opposite of Earth magic. It is wild, almost untamable and full of energy and life. Like Earth Magic, this magical class is hard to control and may take up almost all of your time to be able to master enough spells to pass your first year. However, once you master the magic type, the spells will come easily to you. Physical changes will include lighter hair with darker ends, lightning scars will begin appearing and your personality may become wilder.

+ Quintessence Force - generates whitish-blue lightning that also contains pure life energy.
+ Electrokinesis - control, generate or absorb electric fields and shoot lightning bolts.
+ Activation & Deactivation - turn stuff on and off.
+ Positron Manipulation - control positrons, the antimatter counterpart to electrons.
+ Electrical Absorption - absorb electricity.
+ Electric Mimicry - transform entire body into a lightning-like being of pure electrical energy.
+ Electrical Transportation - teleport with lightning.
+ Divine Lightning Manipulation - create and control the brightest lightning.

|| Energy ||

This is the easiest ability to learn to learn due to it's deep connection to the human mind and body, rather than the wild elements. However, your emotions must remain calm and collected rather than wild in order to be able to complete the spells completely and safely. There is no physical change that occurs from learning this branch of magic, however your personality will change to a calmer and more collected state.

+ Dynamokinesis - manipulate existing energy.
+ Energy Blast - create blasts of energy.
+ Energy Emission - release energy.
+ Quintessence Force - create and manipulate unique form of electrical and life energy.
+ Mana Manipulation - manipulate magical energies.
+ Chi Manipulation - manipulate metaphysical life energies.
+ Electricity Manipulation - manipulate electricity and electrical fields.
+ Energy Manipulation - manipulate and/or generate energy.

|| Ice ||

Frigid and cold, this element of magic isn't as difficult to learn as one might think. While Water trainees will not be able to manipulate ice due to it's solid and unmovable structure compared to the swift moving and liquid state of water, to those who learn Ice Magic first it will be rather simple. However, the process of being able to use it properly is a hard undertaking including scenes that movies would be proud of, such as sitting in the snow with nothing more than your underwear. The physical changes that this element brings is white hair, and ice-blue eyes. Your hands will become extremely cold, and may even become covered in frost if left still for too long.

+ Cryokinesis - control ice, snow and other forms of frozen water.
+ Freeze Breath - freeze things in solid ice.
+ Freezing - lower the temperature in kinetic atoms to freezing temperatures.
+ Frigokinesis - control snow either as precipitation or already on the ground.
+ Ice Mimicry - have a body made up of ice
+ Ice Beam - shoot beams of freezing energy.
+ Ice Generation - generate ice, similar to Water Generation.
+ Ice Absorption - absorb ice.

|| Light ||

Because of this over-powered power, I will only accept five applications with this power.

Light is the easiest to master, yet the hardest to learn. Does that make sense? Well, it all boils down to one simple thing: Learning it harder, but once you learn how to do something, mastering it is the easy part. These students tend to become the ones who stand up for what is right, stand against the bullies, and often are the kindest and gentlest. The physical changes for this magical type are the most beautiful and gentle in appearance as the casters hair becomes flowing and full of light. You become taller, and more willowy. Scars are healed, and wounds are mended. Your eyes will change colors to reflect your mood, and you will be able to conjure up wings of light that look almost like angel wings. Your personality will only change if you want it.

+ White Light Manipulation - create the purest light in existence.
+ Photokinesis - create and manipulate pure light.
+ Force-Field Generation - create protective shields of solid photons.
+ Invisibility - be unseen.
+ Laser Emission - bend light wavelengths to create lasers.
+ Light Absorption -absorb the light around you.
+ Light Generation - emit blinding light or glow in the dark.
+ Light Mimicry - take on the traits of light.
+ Photoportation - teleport by using photons.
+ Projective Invisibility - turn other things invisible.
+ Evil Banish - banish all spirits of evil and black magic.
+ Light Manipulation - manipulates light and photons.

|| Weather ||

Weather is the third strongest power that one could practice, however there is only a small amount of spells that one can master. It is one of the harder elements to master. There is no changes in personality or looks.

+ Atmokinesis - manipulate the various aspects of the weather by using water, ice, fire, earth, air, and lightning/electricity.
+ Atmokinetic Resistance - immunity to all weather-based abilities and effects.
+ Atmokinetic Sensing - sense the future weather patterns.

|| School Rules ||
** Obviously, as a roleplayer, you do not have to follow these rules. **

- Non-magical pets must stay inside the dorms during school hours to avoid accidents with magic that may cause deadly harm to students as well as the animals.
- First and Second years may only practice magic on the training field or in the classroom.
- Bullying is not tolerated.
- Same-sex couples are prohibited.
- Students are prohibited from visiting the dorms of the other sex.
- Skipping class will result in a ten-day detention.
- Skipping detention will result in being expelled.
- Students are not allowed to leave school grounds during the school-year, unless there is a field-trip or holiday.
- Using magic on another student without consent is prohibited.

CinnamonCookie
November 5th, 2017, 06:06 AM
Where's the form, Rubinaito ? I would like to join.

rubinaito
November 5th, 2017, 09:45 AM
Where's the form, Rubinaito ? I would like to join.
Please reread the beginning.

Mystic
November 5th, 2017, 09:56 AM
When will the roleplay start?

rubinaito
November 5th, 2017, 09:57 AM
When will the roleplay start?
I'll let you all know.

Mystic
November 5th, 2017, 11:04 AM
I'll let you all know.

ok

CinnamonCookie
November 5th, 2017, 11:18 PM
Please reread the beginning.
Right. Sorry.